No new neighborhood????? I don't see how EA can get away with building new lots but not a new neighborhood - where in Sunset Valley is there room for new community lots? I really hope that's not true.
I'm excited that dating is back! I wonder if it will be like Nightlife's dating system? I didn't love that system but I like the idea of my sims going out on actual dates. Wait, no. No, that sucks now that the restaurants are rabbit holes. Boo.
We don't know that they won't add an open resturent yet. They may if dating is coming back.
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Fri Apr 15, 2011 1:00 am
Swatme101
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Joined: Wed Oct 08, 2008 3:28 am Posts: 6921 Location: New Jersey
Name: Derek
Age: 16
Gender: Male
Re: Confirmed Features in Generations
sharkloverplayer wrote:
Lola001 wrote:
No new neighborhood????? I don't see how EA can get away with building new lots but not a new neighborhood - where in Sunset Valley is there room for new community lots? I really hope that's not true.
I'm excited that dating is back! I wonder if it will be like Nightlife's dating system? I didn't love that system but I like the idea of my sims going out on actual dates. Wait, no. No, that sucks now that the restaurants are rabbit holes. Boo.
We don't know that they won't add an open resturent yet. They may if dating is coming back.
This is very true. And it may be true that they are opening up some rabbit holes. It's possible! That's deffinately a feature they'd keep out of early info. Then again, they said no NEW rabbitholes, but it's possible some got edited. Idk. Doubt it. But it's good to speculate.
Joined: Sun Sep 27, 2009 9:57 pm Posts: 2670 Location: Alberta, Canada
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Re: Confirmed Features in Generations
im starting to think EA will never open up the rabbitholes. Tear**
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Fri Apr 15, 2011 4:39 am
Radiant
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Joined: Sun Jun 10, 2007 8:19 pm Posts: 530 Location: The New World
Age: 24
Re: Confirmed Features in Generations
hunter wrote:
im starting to think EA will never open up the rabbitholes. Tear**
They don't need to open any of them up, they just need to give us back all of the options we had in The Sims 2 and The Sims 1. Allow us to create our own community lots. The rabbitholes can keep their functions so EA can still have the game their way, but it will be horrible if the last EP comes out and we still don't have the ability to create our own restaurants, stores, etc.
Yet another great thing that EA could have done with this EP, but didn't. So what's new?
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Fri Apr 15, 2011 6:26 pm
Scryer
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Re: Confirmed Features in Generations
Radiant wrote:
Yet another great thing that EA could have done with this EP, but didn't. So what's new?
Although I do admit that I'm a bit more excited for Generations; I know that this EP is like a recylcing bin.
There's nothing else new. Just stuff that should've appeared in the basegame to begin with.
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Fri Apr 15, 2011 7:01 pm
Sylar
Simmer
Joined: Sat Apr 09, 2011 7:22 pm Posts: 95
Re: Confirmed Features in Generations
Scryer wrote:
Radiant wrote:
Yet another great thing that EA could have done with this EP, but didn't. So what's new?
Although I do admit that I'm a bit more excited for Generations; I know that this EP is like a recycling bin.
There's nothing else new. Just stuff that should've appeared in the basegame to begin with.
I agree. Something I have been wondering for ages is: EA told us we were getting what, 160 traits at first? Now we got like 30 decent ones and a lot of silly ones like "Good at kissing" that doesn't affect a sim at all. Now we are getting a wooping TWO traits in this EP + day care ( I bet it will be boring, if not very easy) and imaginary friends that we cannot control unless we turn them normal (!??!?!?).
I really hope Sims 3 Unleashed got a cooler life state, not werewolf please!
Fri Apr 15, 2011 7:34 pm
Justin much?
come hither
Joined: Sun Jul 30, 2006 3:14 am Posts: 8870
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Re: Confirmed Features in Generations
I thought daycare sounded more fun than any of the professions in the ambitions ep for some reason.
I was thinking that too... TWO TRAITS? come on people! An EP like this should have added 5-10.
EA should add a money-hungry trait... I mean they left out there most important trait they share!
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Fri Apr 15, 2011 11:45 pm
hunter
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Joined: Sun Sep 27, 2009 9:57 pm Posts: 2670 Location: Alberta, Canada
Name: Hunter
Age: 16
Gender: Male
Re: Confirmed Features in Generations
i was sooo excited for the tramp trait. Then they removed it :'(
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Sat Apr 16, 2011 12:05 am
Swatme101
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Joined: Wed Oct 08, 2008 3:28 am Posts: 6921 Location: New Jersey
Name: Derek
Age: 16
Gender: Male
Re: Confirmed Features in Generations
New update: SimsVIP has new details / has gathered all the details surrounding confirmed interviews and videos and made a list of features. Most we've seen, but a lot is clarified, and I see some new and exciting tidbits! SEX IN THE SHOWER?!
Spoiler:
Town/Neighborhood
♦ There is not a new town for Generations. The town shown in photos and videos is Sunset Valley.
♦ There are 10 new community lots added to Generations.
♦ They have not added any new Rabbit Holes. (Still unknown if they have opened any existing ones)
♦ One of the new community lots added is a Playground complete with a Sandbox, Swing set, Seesaw, Playhouse Set, Spring-Rides, and a Treehouse(?)
Sims & CAS
♦ Body hair is a feature that has been added to CAS
♦ New accessory for Elders: Canes
Build Mode Features
♦ Spiral Staircases
♦ New type of Window
New Objects
♦ Usable Strollers to transport your toddlers. One per stroller. For more than one child, multiple strollers will have to be used with other sims pushing them.
♦ Bunk Beds and Loft Beds which can be used by Sims of all ages
♦ Treehouses
♦ New Playground equipment
♦ Sandbox
♦ Water Slide which can be used by all ages (Slip n Slide) not a pool slide.
♦ Video Camera
♦ Chemistry Set to make lots of new potions
♦ Sleeping bags
♦ Children’s toy boxes have been improved with costumes so kids can play dress up.
♦ Pink Limousines
♦ Costume chest
♦ Different sized picture frames
New Interactions,Features & Events
♦ Children and teenagers can play pranks on strangers, neighbors, and even other family members.
♦ The Sims 3 Generations has two kinds of mischief: Traps and Pranks in public places
♦ Pranks & Traps include: booby traps, Water baloons, covering a neighbor’s house in toilet paper (or TP’ing), Stink Juice (bombs), Flaming bag of poo, Ding Dong ditch, adding hair dye to shampoo, Throwing eggs, making the toilet explode, pouring buckets of water from the treehouse onto someone, messing with the sink to make it spray someone when they attempt to turn it on and whoopee cushions under the sofa!
♦ “Ninja Vanish-Potion” is used to disappear from the scene of a prank. Chemistry skill required to make the potion.
♦ Children & Teens can be grounded for mischief, have a timeout or have their video games banned.
♦ Pranks can contribute to your teen’s social standing and will actually let you build up a reputation as a master prankster and local legend to the other kids at school.
♦ Children can sleep outside in their backyard and tell ghost stories. (Flashlight included!)
♦ Children can have sleepovers and slumber parties!
♦ Sims can now have Nightmares
♦ Sims keep memories, so you can go back and review your Sims’ milestones when you feel like reminiscing. Memories of significant life moments will be recorded in their Scrapbook.
♦ Adult Mid-Life Crises
♦ Pillow Fights have returned!
♦ Older Sims can interact with toddlers now by performing “claw” movements while in their arms. (most likely an add-on to tickling)
♦ Children can now have pirate attacks in their Treehouses. A skull and crossbones flag is hoisted above the tree house, it hisses and pops on the inside and fire and smoke emerge from the windows.
♦ Children can now have Sci-Fi adventures in their Treehouses. They dress as astronauts and UFO’s appear.
♦ Children can now have “clubhouse” type adventure in Treehouses where they spy on neighbors through a telescope to see what others are up to!
♦ If your sims decide to throw a wild party. a police car may show up! But don’t be fooled as they are not real cops! They are there to add to the parties atmosphere.
♦ Grown-ups can now have elaborate bachelor and bachelorette parties before marriage, which include all manner of festivities like pink limousines, sexy dancers and plenty of “nectar”.
♦ Bachelor parties, will include hiring a female “dancer” to pop out of a wedding cake and spray the lucky bachelor with a bottle of “nectar”.
♦ Parents have the ability to send children and teens to different boarding schools. They can choose anything from military school to the sports academy, and has plenty to choose from to give their children a proper education! This happens outside our current world.
♦ Children won’t go to college specifically, but what they will do are the following: Children can go on field trips now. Field trips are really cool. It is not just a new way of going with the community as they sometimes bring special things back from these field trips and have them in their memories.
♦ Teens can have prom dances. They will be able to take their date and go to the prom and they’ll take their picture at the school. You can hang these pictures at home on their walls so they can remember this day and how it was like for them. Of course if they got prom king or prom queen – that’s a very special moment for them.
♦ New parties include: Teenage parties, graduation parties and bachelor/ette parties! They have also added new fun interactions to weddings such as the “Wedding Arch” and “Cake Cutting”
♦ Sims can now have Dates.
♦ Adult sims can Woohoo in the shower and in Treehouses. In treehouses, you’ll see the adults climbing up in there and the tree house is shaking. Leaves falling down off of it and birds will fly of the tree house .
♦ Not only can your Sims record home videos of their children growing up, but they can take the Data Discs out of the camera and replay their home movies on most of the in-game TV screens!
♦ Sims can view the world from the video’s perspective while they record events around them.
♦ Sims are now able to record home movies, or even tape unsuspecting victims to use the footage as evidence (blackmail)
♦ Sims now have the ability to gift flowers and boxed gifts.
New Traits/Skills ♦ Nurturing
♦ Rebellious
♦ These traits are not specific to any one life phase in the game, but they’ll provide different benefits to Sims throughout their lifespan!
♦ As of now we do not know of any new “exact” skills such as cooking that can be improved, but making potions with the chemistry set is something to improve on.
Careers/Professions ♦ Day Care profession
♦ Parents can take their children to Day Care at a specific time, which is an at-home daycare. How many children will your Sim be able to handle? An additional challenge is that children with rebellious ways might anger you with their antics. Having the “Nurturing” trait is a plus for this job.
♦ Sims have this new “Nurturing” trait. Sims with this new trait will be great in taking care of other kids; they can interact with them in a special way. It’s a very active career. You have to guide your Sims through these experiences to help them advance. So other Sims bring by their kids and drop them off and you have to take care of them. As you progress through it, it gets more difficult – you may even have a problem child. They’re going to pull pranks and get in trouble more often. But you make sure that you take care of them like they are your own kid. And as you keep going you will have more and more children and have the ability to manage them.
♦ Ambitions careers have been expanded.
Lifestate/Creature
♦ Imaginary Friends
♦ This fantasy creature with a fancy pants suit, different pairs of shoes and a glowing “light bulb” on the head, moves strangely. An imaginary friend stems from a doll which a child tends to nurture. Once the doll has turned into an imaginary friend, many new interactions become available.
♦ Only the sim with an imaginary friend can see them. Other sims will not be able to see someone else’s imaginary friend. This will be odd seeing a pillow fight or a child on a seesaw with no one else in view!
♦ You will only be able to see the imaginary creature when the sim who created it is selected.
♦ Using a special potion, sims can turn their imaginary friends into a “Real” sim.
♦ Imaginary friends can perform actions that sims can. For example if you have to tidy up the house just ask your imaginary friend to do it!
♦ Sims can have romantic interests with imaginary friends when they become teens. This romance can continue into adulthood.
♦ Interacting with an imaginary friend, fills the social bar and gap for your sims.
Extras ♦ Collections (explained below)
♦ We now have this new filter in buy/build mode, where you click on it and select the icon of what product you want to see. So if you bought “Generations” and you just want to see the objects from “Generations” you click that icon and that’s the only ones you will see. But it’s a dynamic system. If you have “Late Night” as well you can click both of them you will see only objects from both of those. So you can show just the objects that you want.
♦ We will now be able to Upload Screenshots and Memories to our My-Page & Facebook.
Joined: Sat Sep 06, 2008 1:11 pm Posts: 3546 Location: Australia
Name: Jack
Age: 19
Gender: Male
Re: Confirmed Features in Generations
What the hell? Why are they so focused on pranks, one of the things that I know I'll never, ever use ever. Sorry, EA, but teens don't become "local legends" because they ding-dong ditched someone's house or put a whoopee cushion under someone's seat, they become "legends" when they sleep around, load themselves up with drugs and fail miserably at school.
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Sat Apr 16, 2011 9:37 am
Justin much?
come hither
Joined: Sun Jul 30, 2006 3:14 am Posts: 8870
Age: 19
Gender: Male
Re: Confirmed Features in Generations
^I couldn't agree more. I wish sims was M rated sometimes to add more realism. The rebellious trait is going to consist of teens throwing non-alcoholic get togethers and playing pranks on the neighbors... Not that fun. I want there to be the preppy teens that only drink, the nerdy teens that only study, and the fucked up teens with cocaine addictions/18 year old stripper/ etc.
Instead we have studying teens, and teens that like to get together at other teens houses and light poo bags on fire. sigh.
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Sat Apr 16, 2011 9:55 am
Sylar
Simmer
Joined: Sat Apr 09, 2011 7:22 pm Posts: 95
Re: Confirmed Features in Generations
Draik wrote:
What the hell? Why are they so focused on pranks, one of the things that I know I'll never, ever use ever. Sorry, EA, but teens don't become "local legends" because they ding-dong ditched someone's house or put a whoopee cushion under someone's seat, they become "legends" when they sleep around, load themselves up with drugs and fail miserably at school.
Talking about local legends, will celebrity prankster sims get that "messed up in public" thing for throwing eggs and stuff? If so it will suck...
Sat Apr 16, 2011 10:41 am
Scryer
Forum Veteran
Joined: Mon Apr 07, 2008 5:42 am Posts: 459 Location: Canada (god it's freaking cold)
Age: 19
Gender: Male
Re: Confirmed Features in Generations
Draik wrote:
...they become "legends" when they sleep around, load themselves up with drugs and fail miserably at school.
LMFAO
THanks for the information Swatme, I'll be adding it to the master list shortly.
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Sat Apr 16, 2011 5:13 pm
lovcat
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Joined: Sun Jan 18, 2009 5:28 am Posts: 648 Location: Twinbrook A.K.A. Bon Temps
Age: 0
Re: Confirmed Features in Generations
hunter wrote:
i was sooo excited for the tramp trait. Then they removed it :'(
should look into a certain aptly named mod that allows custom traits and create your own.. if you were adamant.
I'm liking this expansion more and more.. i wish we got aliens tho.. that would be neat.. but I guess imaginary friends are good enough.. and dating.. dating is good too.
Speaking of dating.. wasn't Nightlife just insanely awesome?
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Sat Apr 16, 2011 7:00 pm
hunter
Custom Title
Joined: Sun Sep 27, 2009 9:57 pm Posts: 2670 Location: Alberta, Canada
Name: Hunter
Age: 16
Gender: Male
Re: Confirmed Features in Generations
damnnn i miss nightlife. I loved making bowling alleys, and cafe's
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Sat Apr 16, 2011 7:17 pm
Kira
Adrenergic
Joined: Fri Apr 02, 2004 4:30 am Posts: 7387 Location: SC, United States
Name: Kristin
Age: 26
Gender: Female
Re: Confirmed Features in Generations
Haha shower woohoo. I don't want to jinx it but this EP sounds great. I'm glad kids and teens will get more to do. I never know what to do with my sims kids... it's sorta sad.
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Sun Apr 17, 2011 1:30 am
hunter
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Joined: Sun Sep 27, 2009 9:57 pm Posts: 2670 Location: Alberta, Canada
Name: Hunter
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Re: Confirmed Features in Generations
Its like they're revitalizing in. I like, i like. I think that since Grant Rodiek left, its gonna go up hill. HOPEFULLY
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