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 Coconut Island BETA 
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I love that there is an actual story evolving from your NH, this is what was so great about TS2 hoods, they had stories that captured the players imagination, you should replace the people who work at EA for their shoddy generic worlds!! >:(

I've only briefly played the newest version, (and i'm sorry I haven't posted more - forgive me! :'( ahem.) Just thought I'd say I actually LOVE how you've utilized the subway stations and made them into 'docks'. Super original Idea!! :D Also, one little glitch (although this could have just been more or a one off?) The portable Gnubb set at the community centre - one person was facing backwards and throwning the batons the wrong way?? Or is that actually how it works... to be honest, its the first time i've even used the object so i just wondered! haha!

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Mon Mar 28, 2011 10:43 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
wow this looks great. is it in sims 3 website yet. is downloading and installing simple?? is it all complete with bugs fixed :)

All your building work is mindblowing, def like and better than anything i expect from future Sim expansions.
Can you let me know the updated link to download it? :)

*merged* try not to double post, thanks!

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Fri Apr 01, 2011 10:13 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Ah Ha, unless someone else has found this, I think tha I have found the problem to the Kings Game not working at the Camp.
Maybe that is the problem at the other places too, I will check and see if this is so later
Anyway, I noticed that the ground was sloped. So I deleted the Kings Game and I flattened the land where the game was to go. Put in a new game and it worked fine.
Hope that this helps, I am not sure how you got it on a slope.
I hope that I have at least contributed to some help.
I will check with the other places.

I checked out the game at the water hole and the same problem, perhaps you can fix them. ground needs to be flat for them to work right. I found that I had to also change the way they faced sometimes. Also delete the game and use a new one.

Love your Island, so far that is the only thing that I have found.


Sun Apr 10, 2011 2:04 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
:poke: Yeah, I went around and flattened all the land on and around the Gnubb(Kings) game, just haven't tested it out yet in-game to see if that did it. Makes sense though!

Edit: yup, flattening the land worked!

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Mon Apr 11, 2011 4:11 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I couldn't hold it in any longer, Coconut Island has been expanded,

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What's new,
Spoiler:
Camp Coconut Recreations: Includes a game room and pool. (a combination of two previous lots)
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Playground: Slightly expanded and renovated to make room for future teeter totter.
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The Garden: Relocated to a larger location.
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School House: Kids room, outdoor recreation area with trampoline, room for a future lab and rabbit hole rug/door.
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Coconut Pond: A place for freshwater fish. Pond on Barbary is now a Koi pond
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Wed Apr 27, 2011 9:38 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I'm in awe! This world looks amazing!


Wed Apr 27, 2011 3:43 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
That's awesome, an improvement on awesome.


Wed Apr 27, 2011 10:43 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I think I am going to get WA for this.

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Thu Apr 28, 2011 1:10 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Why couldn't EA hire you to make the neighborhoods, because this one rocks!

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Thu Apr 28, 2011 4:22 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I'm speechless....simply awesome! I was beginning to wonder what happened to you, lol! You've been really busy by the looks of all the new work you've done to the island. I'm really looking forward to the finished world. :smile:


Thu Apr 28, 2011 4:58 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Looks bootiful nice update: Isecond that you should be working for EA on official worlds haha. They would charge 1900 sim points or this haha

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Thu Apr 28, 2011 8:36 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Any word on when the final version will be coming out? Will it be after the release of Generations? And do you still need more sims/families? Thanks! :smile:


Tue May 10, 2011 5:12 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
This world is pure awesomeness! *mesmerized*

I was thinking of starting building my own once my exams are over, I wanted something beach-tropical-like, only with light-colored buildings, and a bit more city-like (a few taller buildings included, but not the ugly LN skyscrapers). But now that I've seen yours, I think I might scrub that idea and just start playing in yours. Mine would never be THIS beautiful.

Where can we get the latest version, the expanded one you posted on the 27th of April? (I didn't try your links yet, because if I do download it, I'll send my studying to hell and play. And this won't work for my GPA. But once school's done, I'm sure to download it).


Sun May 15, 2011 8:03 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Hey guys, thanks again for all the comments! I'll have a new update in a few days with all the new stuff. :happy:

I'm not too sure when 3.0 will be finished, but I am working to get it done before Generations. I do need families so send them my way if you want to have them in the world!

I have to hand it to EA for doing a really awesome job on the sky. It drives me nuts when I play a game these days that doesn't have moving clouds or twinkly stars. just beautiful!

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Who likes the new Splash Park? Relocated to The Dunes and completely funded by Dr. Von Simblethum. "Natural" waterfall pumped in from the ocean for guaranteed environmental purity. We swear.

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Swim duckies, swim!


Tue May 17, 2011 2:48 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Are those ducks I see?! <3

I've not checked this topic in ages, but WOW. O_O This is awesome!

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Fri May 20, 2011 3:48 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
It glows at night :yeah:
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I'm looking into ways of lighting up the waterfall!

Just tying up some loose ends and the update will be ready by Sunday! Forewarning with this update: You are highly likely to come across many new locks, keys, mysterious locations and other WA shenanigans that will be tempting to check out. :stab: Unless you don't mind spoiling the surprises, I'd wait until final release to peak at all the new Adventure stuff!

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Sat May 21, 2011 10:49 am
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
WoW! :yeah: That is simply awesome! How did you manage to make that park glow? That is really something :laugh: . It makes me wish a place like that existed so that I could go there....but alas, I'll just have to settle for my sims to enjoy it LOL!

Coconut Island is looking spectacular. Out of all the island worlds I have played, yours has provided the Utmost Island Vibe with a small twist of modern. And the modern blending in so well that it doesn't detract from the beauty of the Island. Really great work iggy. :smile:


Sat May 21, 2011 6:00 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
I used the WA tomb lights in the debug catalog. They've come in handy a LOT!

This update is big. Coconut Island is now 20MB larger. :huh:

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Sun May 22, 2011 12:56 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Oh... my God, evil freezer bunny fountain!
This is incredible. Every time I come back to this page somehow everything's gotten more beautiful and awesome.
I am totally in love with that water park. I want one!

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Sun May 22, 2011 1:04 pm
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Post Re: Coconut Island 3.0 BETA! *Updated Jan 22 2011*
Oh my word, its so tropical, you can taste it.

I think it's awesome how you keep expanding it. Would you ever consider putting in some of the classic areas of Twikkii Island? Bamboo section, temples section, that sort of thing?


Sun May 22, 2011 7:53 pm
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